Answer by qJake
You'd probably want to do something like this:// Set this to be the "maximum drag", i.e. when // the object is facing the wrong direction completely (rotation 180). float maxDrag = 1; // Offset angle...
View ArticleAnswer by Ryder
Ok, here is the answer... Thanks to Flynn in forums for the assist!All you need is to get the degress of deviation from the oriention of the object to its velocity...var dif =...
View ArticleAnswer by qJake
You'd probably want to do something like this:// Set this to be the "maximum drag", i.e. when // the object is facing the wrong direction completely (rotation 180). float maxDrag = 1; // Offset angle...
View ArticleAnswer by Ryder
Ok, here is the answer... Thanks to Flynn in forums for the assist!All you need is to get the degress of deviation from the oriention of the object to its velocity...var dif =...
View ArticleAnswer by qJake
You'd probably want to do something like this:// Set this to be the "maximum drag", i.e. when // the object is facing the wrong direction completely (rotation 180). float maxDrag = 1; // Offset angle...
View ArticleAnswer by Ryder
Ok, here is the answer... Thanks to Flynn in forums for the assist!All you need is to get the degress of deviation from the oriention of the object to its velocity...var dif =...
View Article
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